local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133210155
L1_1 = {}
L1_1.group_ID = 133210155
L1_1.trigger_playRegion = 155006
L1_1.gadget_1 = 155002
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 155001
L3_1.gadget_id = 70950068
L4_1 = {}
L4_1.x = -3899.305
L4_1.y = 216.42
L4_1.z = -549.606
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 356.71
L4_1.y = 349.084
L4_1.z = 15.285
L3_1.rot = L4_1
L3_1.level = 10
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 155002
L4_1.gadget_id = 70950070
L5_1 = {}
L5_1.x = -3886.723
L5_1.y = 231.048
L5_1.z = -528.616
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 354.547
L5_1.y = 1.05
L5_1.z = 27.612
L4_1.rot = L5_1
L4_1.level = 10
L4_1.area_id = 17
L5_1 = {}
L5_1.config_id = 155004
L5_1.gadget_id = 70950069
L6_1 = {}
L6_1.x = -3886.413
L6_1.y = 208.843
L6_1.z = -540.461
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 10
L5_1.area_id = 17
L6_1 = {}
L6_1.config_id = 155005
L6_1.gadget_id = 70211101
L7_1 = {}
L7_1.x = -3894.088
L7_1.y = 219.125
L7_1.z = -538.47
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 354.844
L7_1.y = 359.499
L7_1.z = 11.095
L6_1.rot = L7_1
L6_1.level = 26
L6_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187"
L6_1.isOneoff = true
L6_1.persistent = true
L7_1 = {}
L7_1.name = "chest"
L7_1.exp = 1
L6_1.explore = L7_1
L6_1.area_id = 17
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 155006
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 40
L4_1 = {}
L4_1.x = -3892.255
L4_1.y = 209.058
L4_1.z = -539.304
L3_1.pos = L4_1
L3_1.area_id = 17
L4_1 = {}
L5_1 = "Move_Electric_Stake_Play"
L4_1[1] = L5_1
L3_1.team_ability_group_list = L4_1
L2_1[1] = L3_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1155007
L3_1.name = "VARIABLE_CHANGE_155007"
L4_1 = EventType
L4_1 = L4_1.EVENT_VARIABLE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_155007"
L3_1.action = ""
L2_1[1] = L3_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 155001
L6_1 = 155002
L7_1 = 155004
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L6_1 = 155006
L5_1[1] = L6_1
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L7_1 = 155005
L6_1[1] = L7_1
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
suites = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A1_2.param1
  L3_2 = A1_2.param2
  if L2_2 == L3_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupVariableValue
  L3_2 = A0_2
  L4_2 = "successed"
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 ~= 1 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_VARIABLE_CHANGE_155007 = L2_1
L2_1 = require
L3_1 = "BlackBoxPlay/ChargingPort"
L2_1(L3_1)
